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1. Idea for new T2 Bs - in Player Features and Ideas Discussion [original thread]
yeah, i was thinking of it as a lowcost, low profile mobile outpost. people run into problems fast when they try the 0.0 game. everything is already taken, big alliances directly blob & kill new guys (been there on both sides), access to very few...
- by Meirre K'Tun - at 2008.07.15 20:34:00
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2. Idea for new T2 Bs - in Player Features and Ideas Discussion [original thread]
the whole idea behind it is, to lower the bar of 0.0 entrance. i agree about the gates thing, it would be cool if it could jump a very small distance, like 4-5 systems, just to avoid chokepoints. mini carriers are too orientated to the alliance ...
- by Meirre K'Tun - at 2008.07.15 20:16:00
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3. Idea for new T2 Bs - in Player Features and Ideas Discussion [original thread]
O/ I'm bored running missions on my alt atm, and so the mind wanders... What about a new t2 bs, specialing in small gang/behind enemy lines logistics? Skillwise, it would require bs 5 and the logistics/blockade runner skill. it gets a bonus to ...
- by Meirre K'Tun - at 2008.07.15 19:47:00
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4. Radical anti-lag idea(s) - in Player Features and Ideas Discussion [original thread]
hello! being part of a lot of extremly laggy fleet fights in the last few weeks, i had some time to think about it. as far as i see, the biggest drain on CPU power is the check for collisions. would it be possible to dissable bumping when local ...
- by Meirre K'Tun - at 2008.04.26 05:34:00
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5. a different proposition for Assault Frigates roles - in Player Features and Ideas Discussion [original thread]
a comepletly other idea: what about making them drone/fighter killers? remove damage bonus, but add good tracking/locking speed boni (as well as a web bonus on drones). very specialized, but would be nice in fleet engeagements with carriers pres...
- by Meirre K'Tun - at 2008.01.08 18:57:00
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